Some levels are also lazily designed "Ghost Town", the second secret level, can be completed with literally no input from the player.There are some difficulty spikes in the second half of the game, often due to the overuse of Nitro crates.Unlike Warped, they're all mandatory in their respective levels, instead of being mandatory in some levels but optional in others.Also, there is a whopping total of thirteen vehicles, five of which are only used once. Speaking of vehicles, some of them suck, like the minecart from Compactor Reactor, and the submarine.In fact 22 out of the 30 levels in the game have vehicles in them, leaving only eight levels without vehicles. Too many levels with vehicles in them.Not much changes from Crash Bandicoot: Warped and as a result, it feels like a clone of Warped.
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